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Summon Materia connects this world to that of the spiritual plane. These legendary creatures all have a story different from the next, and powers that will assist you in several situations. Though they expend more mana than typical magic materia, they are much more powerful than any magic materia available.

ALL Summons inflict 3D Damage (//roll-dice3-sides275 for Chocomog 1, for example). Based on the level your summon is, that is how many times they can be used. For Example, Chocomog[1] can only be used once, while Chocomog [4] can be used four times. A Mastered [M] Summon Materia can be used as long as you've the Mana(MP) for it. POTENTIAL skills can only be used by Summoners with the True Summoning Skill. These allow the Summoner to go beyond simple damage of a Summon. The way they are summoned is up to you entirely. If you'd rather do it the traditional way, there are youtube videos of each of these Summons. EVERY Summon REQUIRES a Storyline to obtain. These can be quests to temples, found during storylines, or any way you can think of. The more creative, the better the chance you have at gaining stronger ones. The Levels of Summons Range from the following: Common (Easiest) Uncommon (Easy) Rare(Difficult) Artifact(Hard) Legendary(Hardest). For LEGENDARY Summons, there are only three slots available for each. However, this does not apply to Summoners. Summoners can obtain these without taking up a space. Non-Summoners will take up slots.


Chocomog Non-Elemental Common
Attack MP Effect AP
Deathblow![1] 30 3D275 + M.ATK 0
Deathblow![2] 3D280+ M.ATK 5
Deathblow![3] 3D315 + M.ATK 5
Deathblow![4] 3D325 + M.ATK 10
Deathblow![M] 3D335 + M.ATK 10
Potential Inflict Stop with 80+









Valefor Non Elemental Common
Attack MP Effect AP
Energy Beam[1] 35 3D310 + M.ATK 0
Energy Beam[2] 3D325+ M.ATK 5
Energy Beam[3] 3D340 + M.ATK 10
Energy Beam[4] 3D355 + M.ATK 10
Energy Beam[M] 3D370 + M.ATK 15
Potential 40 Energy Blast//+D30 to Attacks









Shiva Ice Elemental Common
Attack MP Effect AP
Diamond Dust[1] 40 3D320 + M.ATK 0
Diamond Dust[2] 3D340+ M.ATK 10
Diamond Dust[3] 3D360+ M.ATK 10
Diamond Dust[4] 3D380 + M.ATK 15
Diamond Dust[M] 3D400 + M.ATK 15
Potential 45 +30 to Attacks. 75+ Inflicts Stop.








Ifrit

Fire Elemental Common
Attack MP Effect AP
Hellfire[1] 45 3D330 + M.ATK 0
Hellfire[2] 3D350+ M.ATK 10
Hellfire[3] 3D370 + M.ATK 10
Hellfire[4] 3D390 + M.ATK 15
Hellfire[M] 3D410 + M.ATK 20
Potential 50 +30 to Attacks. 75+ Inflicts Burn Status.








Ramuh

Thunder Elemental Common
Attack MP Effect AP
Judgement Bolt[1] 50 3D350 + M.ATK 0
Judgement Bolt[2] 3D375+ M.ATK 10
Judgement Bolt[3] 3D390 + M.ATK 15
Judgement Bolt[4] 3D410+ M.ATK 20
Judgement Bolt[M] 3D420 + M.ATK 20
Potential 55 +35 to Attacks. 75+ Inflicts Stun Status.











Titan

Earth Elemental Uncommon
Attack MP Effect AP
Anger of the Land[1] 60 3D370 + M.ATK 0
Anger of the Land[2] 3D400+ M.ATK 15
Anger of the Land[3] 3D415+ M.ATK 15
Anger of the Land[4] 3D425+ M.ATK 20
Anger of the Land[M] 3D440 + M.ATK 25
Potential 65 +40 to Attacks.











Fenrir

Earth Elemental Uncommon
Attack MP Effect AP
Millenial Decay[1] 65 3D385 + M.ATK 0
Millenial Decay[2] 3D425+ M.ATK 15
Millenial Decay[3] 3D435+ M.ATK 20
Millenial Decay[4] 3D445+ M.ATK 25
Millenial Decay[M] 3D460 + M.ATK

25

Potential 65 +40 to Attacks.












Carbuncle

Support Uncommon
Attack MP Effect AP
Ruby Light[1] 50 Reflects any Magic back to user
(Except Contain, Comet, and Ultima)
For the next 3 Rounds.
0
Diamond Light[2] 60 Halves Physical Damage for the next
3 Rounds against you and your allies.
30
Emerald Light[3] 70 Halves Magical Damage for the next
3 Rounds against you and your allies.
30
Sapphire Light[4] 80 Halves Physical& Magical Damage for
the next 3 Rounds against you and
your allies.
30
Pearl Light[M] 100 For the next 3 rounds, When
targeted by any attack, Roll 1D100, 50+
evades the attack.
35
Potential +25 MP Adds Haste to Castings















Siren

Status Rare
Attack MP Effect AP
Silent Voice[1] 135 3D340 + M.ATK. All enemy targets roll
1d100. If they roll under 40, they are
Silenced.
0
Silent Voice[2] 3D360 + M.ATK. All enemy targets roll
1d100. If they roll under 45, they are
Silenced.
15
Silent Voice[3] 3D380 + M.ATK. All enemy targets roll
1d100. If they roll under 50, they are
Silenced.
15
Silent Voice[4] 3D400 + M.ATK. All enemy targets roll
1d100. If they roll under 55, they are
Silenced.
20
Silent Voice[M] 3D430 + M.ATK. All enemy targets roll
1d100. If they roll under 60, they are
Silenced.
20
Potential +25 MP Increases enemy luck roll by 10+
















Odin

Death Rare
Attack MP Effect AP
Steel Bladed Sword[1] 85 3D400 + M.ATK. Roll
1d100. 90+ Inflicts Death on all targets.
0
Steel Bladed Sword[2] 3D425 + M.ATK. Roll
1d100. 90+ Inflicts Death on all targets.
15
Steel Bladed Sword[3] 3D450 + M.ATK. Roll
1d100. 85+ Inflicts Death on all targets.
20
Steel Bladed Sword[4] 3D480 + M.ATK. Roll
1d100. 85+ Inflicts Death on all targets.
25
Steel Bladed Sword[M] 3D500 + M.ATK. Roll
1d100. 80+ Inflicts Death on all targets.
25
Potential +30 MP Lowers luck roll by -5.














Ixion

Thunder Rare
Attack MP Effect AP
Thor's Hammer[1] 95 3D410 + M.ATK. 0
Thor's Hammer[2] 3D430 + M.ATK. 15
Thor's Hammer[3] 3D460 + M.ATK. 20
Thor's Hammer[4] 3D485+ M.ATK. 25
Thor's Hammer[M] 3D510 + M.ATK. 25
Potential +35 MP
Stuns opponent. Roll 1d100.
75+ On Human targets,

60+ on NPCs.












Kujata

Tetra Elemental; Fire/Ice/Lightning Rare
Attack MP Effect AP
Tetra Disaster[1] 100
 3D430 + M.ATK. 

1st D - Fire, 2nd D - Ice 3rd D - Lightning
Opponents with weaknesses get double
of the coresponding dice.

0
Tetra Disaster[2] 3D450 + M.ATK.

1st D - Fire, 2nd D - Ice 3rd D - Lightning
Opponents with weaknesses get double
of the coresponding dice.

20
Tetra Disaster[3] 3D470 + M.ATK.

1st D - Fire, 2nd D - Ice 3rd D - Lightning
Opponents with weaknesses get double
of the coresponding dice.

20
Tetra Disaster[4] 3D490 + M.ATK.

1st D - Fire, 2nd D - Ice 3rd D - Lightning
Opponents with weaknesses get double
of the coresponding dice.

25
Tetra Disaster[M] 3D520 + M.ATK.

1st D - Fire, 2nd D - Ice 3rd D - Lightning
Opponents with weaknesses get double
of the coresponding dice.

30
Potential +35 MP
If opponent has a weakness to any of the
elements used, entire roll doubles.





















Bahamut

Non-Elemental Rare
Attack MP Effect AP
Mega Flare[1] 120
 3D450 + M.ATK.
0
Mega Flare[2] 3D490 + M.ATK. 20
Mega Flare[3] 3D510 + M.ATK. 25
Mega Flare[4] 3D525 + M.ATK. 25
Mega Flare[M] 3D540 + M.ATK. 30
Potential +40 MP
Adds +D25 to rolls.











Atomos

Support Rare
Attack MP Effect AP
Wormhole[1] 200
 3D500 + M.ATK. 
Drains a max of 400 HP from target(s) to Caster
0
Wormhole[2] 3D500 + M.ATK.
Drains a max of 500 HP from target(s) to Caster
20
Wormhole[3] 3D500 + M.ATK.
Drains a max of 600 HP from target(s) to Caster
25
Wormhole[4] 3D500 + M.ATK.
Drains a max of 700 HP from target(s) to Caster
25
Wormhole[M] 3D520 + M.ATK.
Drains a max of 800 HP from target(s) to Caster
30
Potential +40 MP
Absorb +100 HP Every time.












Leviathan

Water Artifact
Attack MP Effect AP
Tidal Wave[1] 145
 3D480 + M.ATK.
0
Tidal Wave[2] 3D510 + M.ATK. 20
Tidal Wave[3] 3D535 + M.ATK. 25
Tidal Wave[4] 3D550 + M.ATK. 25
Tidal Wave[M] 3D565 + M.ATK. 30
Potential +45 MP
+D30 to rolls.











Alexander

Holy Artifact
Attack MP Effect AP
Judgement[1] 155
 3D500 + M.ATK.
0
Judgement[2] 3D530 + M.ATK. 20
Judgement[3] 3D560 + M.ATK. 25
Judgement[4] 3D590 + M.ATK. 30
Judgement[M] 3D610 + M.ATK. 30
Potential +45 MP
+D35 to rolls. Ignores defenses of Dark Elemental
And Dark Absorbers.









Neo Bahamut

Non-Elemental; Ignores Defense/Barriers Artifact
Attack MP Effect AP
Giga Flare[1] 160
 3D510 + M.ATK.
0
Giga Flare[2] 3D540 + M.ATK. 25
Giga Flare[3] 3D575 + M.ATK. 25
Giga Flare[4] 3D595 + M.ATK. 30
Giga Flare[M] 3D620 + M.ATK. 30
Potential +60 MP
+250 M.Atk











Hades

Status Artifact
Attack MP Effect AP
Black Cauldron[1] 160
 3D570 + M.ATK.  Victim(s) Roll 3d10
1. Confuse. 2. Poison. 3. Slow. 4. Darkness
5. Silence. 6. Sleep. 7. Frog. 8,9, and 10 inflict nothing.
0
Black Cauldron[2] 3D590 + M.ATK. Victim(s) Roll 3d10
1. Confuse. 2. Poison. 3. Slow. 4. Darkness
5. Silence. 6. Sleep. 7. Frog. 8,9, and 10 inflict nothing.
25
Black Cauldron[3] 3D615+ M.ATK. Victim(s) Roll 3d10
1. Confuse. 2. Poison. 3. Slow. 4. Darkness
5. Silence. 6. Sleep. 7. Frog. 8,9, and 10 inflict nothing.
25
Black Cauldron[4] 3D630 + M.ATK. Victim(s) Roll 3d10
1. Confuse. 2. Poison. 3. Slow. 4. Darkness
5. Silence. 6. Sleep. 7. Frog. 8,9, and 10 inflict nothing.
30
Black Cauldron[M] 3D666 + M.ATK. Victim(s) Roll 3d10
1. Confuse. 2. Poison. 3. Slow. 4. Darkness
5. Silence. 6. Sleep. 7. Frog. 8,9, and 10 inflict nothing.
30
Potential +80 MP
Rolling 10 makes other landed effects ignore immunity.




















Typhoon

Wind Element Artifact
Attack MP Effect AP
Disintegration[1] 160
 3D580 + M.ATK.
0
Disintegration[2] 3D600+ M.ATK. 25
Disintergation[3] 3D625+ M.ATK. 30
Disintergration[4] 3D640 + M.ATK. 35
Disintergration[M] 3D670 + M.ATK. . 35
Potential +80 MP
+200 M.Atk. Roll 1d100, 80+ inflicts Death.











Diablos

Gravity, Dark Elemental Artifact
Attack MP Effect AP
Dark Messenger[1] 250
 3D635 + M.ATK.
0
Dark Messenger[2] 3D655+ M.ATK. 30
Dark Messenger[3] 3D685+ M.ATK. 30
Dark Messenger[4] 3D715 + M.ATK. 30
Dark Messenger[M] 3D750 + M.ATK. . 35
Potential +80 MP
1/20th of the Damage attacks MP as well.












Madeen

Non-Elemental Artifact
Attack MP Effect AP
Chaos Wing[1] 250
 3D630+ M.ATK
0
Chaos Wing[2] 3D650+ M.ATK 30
Chaos Wing[3] 3D670+ M.ATK. 30
Chaos Wing[4] 3D700 + M.ATK. 30
Chaos Wing[M] 3D730 + M.ATK. . 35
Potential +80 MP
 Inflicts Status Elements based on Accessory/Materia protections. Does not work with Skill protections (Summoner's Arcane Tongue, for example). If a person is protected against Poison, they become poisoned, etc. Summoner Class Only.












Bahamut ZERO

Non-Elemental Legendary
Attack MP Effect AP
Terra Flame[1] 265
 3D650+ M.ATK
0
Terra Flame[2] 3D680+ M.ATK 30
Terra Flame[3] 3D710+ M.ATK. 30
Terra Flame[4] 3D740 + M.ATK. 30
Terra Flame[M] 3D770 + M.ATK. . 35
Potential +80 MP
 Bypasses armor and defenses.









Phoenix

Fire Element, Revives All Allies at 1,500 HP Legendary
Attack MP Effect AP
Phoenix Flame[1] 250
 3D600+ M.ATK
0
Phoenix Flame[2] 3D660+ M.ATK 25
Phoenix Flame[3] 3D680+ M.ATK. 35
Phoenix Flame[4] 3D700 + M.ATK. 35
Phoenix Flame[M] 3D720 + M.ATK. . 45
Potential +80 MP
 Note: Revives all allies at 1,500 HP.
Potential - Full revives all allies.









Eden

Holy Element Legendary
Attack MP Effect AP
Eternal Breath[1] 300
 3D675+ M.ATK
0
Eternal Breath[2] 3D700+ M.ATK 25
Eternal Breath[3] 3D725+ M.ATK. 35
Eternal Breath[4] 3D750 + M.ATK. 35
Eternal Breath[M] 3D777 + M.ATK. . 35
Potential +80 MP
 Casts Brave and Faith Status on all allies with additional 100 MP Cost.









Anima

Shadow Element Legendary
Attack MP Effect AP
Oblivion[1] 340
 3D685+ M.ATK
0
Oblivion[2] 3D720+ M.ATK 30
Oblivion[3] 3D760+ M.ATK. 35
Oblivion[4] 3D790 + M.ATK. 35
Oblivion[M] 3D800 + M.ATK. . 40
Potential +80 MP
 Bypasses Armor and Barriers.









Bismark

Water Element Legendary
Attack MP Effect AP
Breach Blast[1] 380
 3D715+ M.ATK
0
Breach Blast[2] 3D760+ M.ATK 35
Breach Blast[3] 3D800+ M.ATK. 35
Breach Blast[4] 3D825 + M.ATK. 40
Breach Blast[M] 3D850 + M.ATK. . 45
Potential +80 MP
 ???









Pandemona

Wind Element Legendary
Attack MP Effect AP
Tornado Zone[1] 380
 3D725+ M.ATK
0
Tornado Zone[2] 3D770+ M.ATK 35
Tornado Zone[3] 3D810+ M.ATK. 35
Tornado Zone[4] 3D835 + M.ATK. 40
Tornado Zone[M] 3D860 + M.ATK. . 45
Potential +80 MP
 ???









Quezocotl

Thunder Element Legendary
Attack MP Effect AP
Thunder Storm[1] 380
 3D725+ M.ATK
0
Thunder Storm[2] 3D770+ M.ATK 35
Thunder Storm[3] 3D810+ M.ATK. 35
Thunder Storm[4] 3D835 + M.ATK. 40
Thunder Storm[M] 3D860 + M.ATK. . 45
Potential +80 MP
 ???









Ark

Shadow Element Legendary
Attack MP Effect AP
Eternal Darkness[1] 400
 3D750+ M.ATK
0
Eternal Darkness[2] 3D800+ M.ATK 35
Eternal Darkness[3] 3D840+ M.ATK. 35
Eternal Darkness[4] 3D870 + M.ATK. 40
Eternal Darkness[M] 3D900 + M.ATK. . 45
Potential +80 MP
 ???












Knights of the Round

Non-Elemental Legendary
Attack MP Effect AP
Ultimate End[1] 420
 3D775+ M.ATK
0
Ultimated End[2] 3D850+ M.ATK 40
Ultimate End[3] 3D900+ M.ATK. 45
Ultimate End[4] 3D940 + M.ATK. 45
Eternal Darkness[M] 3D999 + M.ATK. . 50
Potential +80 MP
 ???

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